![]() The real culprit is as people have said: our reflexes are not how they were when we were kids! I used to be able to get through punch out like it was nothing when I was 8, now I cannot get past the Sandman, even using an NES emulator on my PSP, I can't dodge the Sandmans uppercut super combo he does.īut on the other hand, now I'm able to beat Contra on 2 lives without the 30 lives code on Nestopia. I would try to fix the problem in Snes9x, because this should not happen. Bsnes-HD is a fork made to upscale games to make them look better. bsnes was developed by its author as a response to less accurate emulators like ZSNES. Bsnes is probably the best SNES emulator though. ![]() It has a good balance of speed, features and accuracy. ![]() Guys, lag I doubt has anything to do with getting your ass beat by Tyson. SNES9x is a classicly good Snes emulator. You can finally play SNES wirelessly and lag-free with 8Bitdos high quality. I wonder if the other guys are using LCD ? Iirc I heard they are prone to lag in general with emulators. Unlike the knock off and emulation systems that riddle the market today. Advance emulation frame by frame (press 'K' hotkey on keyboard) until the character moves. First off, the Xbox doesnt have anything running on it besides the emulator and the hypervisor. Press and hold a direction on the controller. SparroHawc wrote:Theres a bazillion different factors that could contribute to the difference. That's what I'm using for a monitor as well. We need to find the shortest internal input lag a game can have, it's usually just moving the character: Pause emulation (press 'P' hotkey on keyboard). This does not involve new custom imagery or upscaling algorithms. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. I play on my 65'' Panasonic Plasma in fullscreen w/ vsync on too. Description: bsnes-hd (called 'HD Mode 7 mod, for bsnes' in early betas) is a fork of bsnes (great SNES emulator by byuu, currently based on version 107r3) that adds HD video features.HD Mode 7. The upshot is that it the emulator hits the magical 100 compatibility rating with the SNES & Famicom library. I switched over to Nestopia the other night and haven't noticed any input lag. The first release version of BSNES required a 4.0 Ghz processor, but later releases may have been able to reduce this requirement while the mainstream processors caught up a bit. I was using BSNES for NES, but the version that I had that was compatible with hyperspin launch to fullscreen (0.87 and 0.88) had a bug where the 2nd controller would not work - even when you configured it in the settings. ![]()
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